﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CastleOfTheDisillusioned.Location.Maps.Prison {
	class RightEntranceCell : Cell {
		public RightEntranceCell() {
			this.Width = CellWidth;
			this.Height = CellHeight * 3 / 4;
			this.AddTileOutline(0, 0, (int)Width, (int)Height);
			this.AddRightNode(Width - 1, Height - 3);
		}
	}
}
